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4 posts tagged with "launch"

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Tapamine: 102 One-Tap Games to Play With Friends

· 6 min read
Scott Havird
Engineer at Georgia-Pacific · ex-WarnerMedia Innovation Lab (ContentAI) · decade shipping AI-powered platforms

I wanted games I could play one-handed on a train, and send to a friend with "beat this." So I built Tapamine. It has 102 games, and every one uses a single thumb.

TL;DR

Tapamine is a free hub of 102 one-thumb games at tapamine.com. You tap or hold, always in portrait, with no download. Every game has a daily level that is the same for everyone, ghost races against other players' runs, and beat-my-score links. A run is just a seed plus the moments you pressed and let go, so one small replay format drives ghosts, challenges and cheat checks.

Speech Bubble Experiment

· 3 min read
Scott Havird
Engineer at Georgia-Pacific · ex-WarnerMedia Innovation Lab (ContentAI) · decade shipping AI-powered platforms

Why​

Closed captions have been around for awhile its time to try to innovate on them.

TL;DR

Experiment replacing traditional closed captions with AR-style speech bubbles anchored to the speaker. Built on React, AWS, and a computer-vision speaker-detection step — part of exploring more engaging and more accessible video captions.

Tumbling Timmy on App Store

· 4 min read
Scott Havird
Engineer at Georgia-Pacific · ex-WarnerMedia Innovation Lab (ContentAI) · decade shipping AI-powered platforms

Video​

Goal​

Hey there! I'm super excited to announce that my fun and quirky physics-based game, Tumbling Timmy, is now available on the App Store! If you've been following my journey as a solo entrepreneur since the game's initial launch

TL;DR

Tumbling Timmy — an Angry-Birds-style physics puzzler — launched on the iOS App Store after finding early traction on Windows Phone. Solo-dev project; a reminder that platform reach matters as much as the game itself.